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Sunday, February 27, 2011

Cop-out post

Did a teensy bit of coding on that content manager stuff but it's not particularly fun and work's been kinda busy so not a lot happened the past few weeks.

But here's a post anyway to show that I still care.

So I was thinking about level design and how to put a unique spin on the game to keep it interesting and an idea popped into my head that I've got a hard time getting rid of.

What if I made Gloom a FPS Roguelike?

Rogue
Think about it! I think it would be pretty freakin' cool, and doable too!

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