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Sunday, January 23, 2011

Sprites

Where's Waldo?
I'll eventually need (someone) to make original sprites. For now though I will use the originals. This way I can get a headstart on programming the enemies. I think that if I get a nice playable demo to show to people it will be a lot easier to find interested artists.

You can find most of the Doom sprites online. Unfortunately they usually suck. They'll have no transparancy or the positioning information will be missing.

So I had to man up and find out how to rip them out of the wad file. Luckily this isn't exactly treading new ground and the Doom wiki was again able to help me out nicely.

I've now got a whole list of sprites complete with the pixel offsets for properly aligning them. Next step is to compile those into fancy spreadsheets. We've got a nice tool for that at work, maybe I'll steal it ;)

Wanted: artist to draw +/- 1000 sprites for Doom clone :(

Monday, January 10, 2011

What's in a name?

Good news, everybody!

As fellow L4D enthusiast and future level designer mr. Van Beuzekom has so conscientiously pointed out, the name Gloom has been used before. In fact, it is the monicker of a 1995 Amiga game, which also happens to be a Doom clone.

Conflicting!

However, having grown attached to the title, I decided to investigate. After a troubled journey through many dead links and wikipedia stubs, I ended up on the website of the developer of Gloom 3. So I asked if he was okay with me using the name. And here's what he said:
Im not sure if anyone would care really!
Hurrah, I guess!*

So it is with great pride that I present the new logo for XNADoomClone:

Beautiful, isn't it? I made it myself!
Thank you, thank you.

I've also been sniffing around for some sprite and texture art. This investigation is ongoing.

In other news: Christmas happened! And even though I haven't got nearly as much programming in as I had planned to, I did manage to squash some very annoying bugs. Observe:

prefix
postfix
Happy new year, everybody!

*Technically the then-publisher Guildhall UK has the rights, but since they seem long dead I feel due diligence has been exercised.