Allow me to elaborate...
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A square room (top down view) |
Ok so this is a square room. It consists of four lines (walls). So in-game, we draw four quads (one is behind the camera so we can't see it):
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Square room in Gloom: three walls are visible |
Alright. So let's say we have two connected rooms:
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Two rooms! |
What we do now is we connect the rooms by cutting a hole in the far wall, based on the difference in ceiling- and floor heights between the two rooms.
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Back wall now has an opening in it to connect the rooms |
The interesting thing is that these two are the only possibilities: a wall, or a wall with a hole in the middle. Yet you can build very complex and interesting architectures using this system. Just look at the maps in Doom!
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